In Realms of Crusify: Dro'xundus there are such Classes:

CLASS ACRONYM PRIME STAT SEX EXTRA CATEGORY & COMMENTS
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AntiPaladin A-P STR ANY 300 (dark knight)
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Assassin Asn DEX ANY 300 (master of assassination arts)
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Cleric Cle WIS ANY 0 (master of healing magic)
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Druid Dru CON ANY 300 (master of nature magic)
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Necromancer Nec INT M 300 (master of necromantic magic)
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Paladin Pal STR ANY 400 (warrior/cleric)
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Ranger Ran STR ANY 200 (forest bow master)
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Samurai Sam STR ANY 500 (master of ancient battlearts)
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Thief Thi DEX ANY 0 (master of the thieving arts)
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Warlock WrK INT M 200 (master of aggresive magic)
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Warrior War STR ANY 0 (master of brute combat)
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Witch Wit INT F 0 (master of accursing magic)
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Vampire Vam INT ANY 300 (bloodlust nighthorrors)
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Classes

-=PALADIN=-
-=<ANTI-PALADIN

-=PALADIN=-
These warriors have chosen the path of virtue and chivalry above all others. This dedication to their cause grants them priest-like spells and healing powers. They are also formidable fighters, always questing to stamp out evil. Paladins must stay good in order to cast their spells. Those who forsake goodness are frowned upon. Paladins are expected to be truthful, chivalrous, humble, merciful, kind, bold, and noble of spirit. Paladins must be good.

The following specializations are available to paladins:
Crusader - Warrior-Priest, the meaning of his life is to eradicate Evil
Knight - Owns a pike, knows how to attack with acceleration.
Zealot - can return the transformed to their original appearance. 

-= ANTI-PALADIN =-
The opposite of Paladins, these knights have chosen evil as their course. Such fervor and zeal gives them deadly spells to compliment their already superb fighting skills. They seek only personal gain and to cause suffering and pain to good. Anti-paladins must stay evil in order to cast their spells. Those who forsake evilness are frowned upon.

The Anti-Paladin can choose one of three specializations:
Nightwalker - a powerful mage-warrior, owns a killing word, can turn into a lich.
Death Knight - Excellent rider with an impressive array of combat spells, knows how to attack with acceleration and push the enemy away from him with a spear.
Outcast - An excellent swordsman, can cut the enemy in half.

-= SAMURAI =-

More powerful honour warriors.. But after level 10 they cannot flee because they are thought like that.

The Samurai class supports two specializations, Shogun and Ronin.
Ronin - owns the technique of a hurricane attack, knows how to block blows with two swords.
Shogun - a born commander, all who fight under his command fight much better than without his orders.

-= ASSASSIN =-

Masters of the art of weaponless combat, these mysterious warriors have recently become more common in the land. They strike quickly and silently before fading into the shadows. Assassins are skilled in the knowledge of nerve pressure, and can weaken their foes with a well placed strike. At high levels, Assassins learn the art of assassination, killing their foe instantly and silently.

Among the Assassins, three types of development can be distinguished, these are:
Assassin - Master of silent attack, reconnaissance and penetration into the camp of the enemy. He can kidnap his opponent from a crowded street on a clear day and deal with it away from prying eyes.
Fightmaster - He is fluent in several styles of hand-to-hand combat.
Blademaster - Blades sing the Song of Death in his hands...

-= WARLOCK =-

Male Magicians... Their spells are most deadly in the world. They know nearly all illusion methods. On high level warlocks can destroy their victim even with ONE word.

A sorcerer may specialize as:
Elementalist - merges with the selected element into a single whole, taking the form of an elemental.
Invoker - owns the art of polymorph, can destroy the enemy with one word.

-= WITCH =-

Female magicians most powerful on charming (of course!:) and accursing. Witches are women who have dedicated their lives to the study of magic. Own curses and love spells, the witch can give hellish pain and unearthly bliss. The witch can charm whoever she wants, or she can curse. The curses designed to directly inflict pain on the enemy. Witches are slightly weaker than the Warlocks or Necromancers. Still, a woman is always a woman.

Witches can be:
Sorceress - Charming ladies. And that's it.
Accurser - only for evil souls. Their passion is curses.

-= CLERIC =-

Clerics are the most defensively oriented of all the classes. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages. However, clerics are the best class by far at healing magics, and they possess an impressive area of protective magics, as well as fair combat prowess.

Depending on whether the cleric is inclined towards Light, Darkness, or Neutrality, he can choose one of the development paths for yourself:
Zealot -for the good ones - Master of Blessings
Anti-Bishop -for evil - Possesses terrible curses
Monk -for neutral - Erects a variety of magical shields, and his combat spells work better than other clerics

-= DRUID =-

Powerful masters of nature. Using their knowledge of nature they can call disaster and other events. Also, they can transform into their totem beast. As nearly all their spells and skills are based on nature, their can use them only in the forest, plain, e.t.c. Living in the forest, druids become more surviveable then other classes, so they receive bonus at CON.

The Druid class supports two specializations:
Druids - Powerful magicians, drawing power for their spells in nature.
Shapeshifters - Renounce part of the magical knowledge, but instead acquired the ability to turn into wild animals. Moreover, the transformation is only external.

-= NECROMANCER =-

Commanders of undead forces, necromancer are the ban of all alive things in the world. Their necromancy skills are perfect. Then can even give live to thing like metal or stone. But, they don't know even easy spells from illusion group.

Necromancers are of two types:
Summoners - create golems and command them.
Raiser - can revive corpses and turn into powerful liches.

-= RANGER =-

Rangers are guardians and masters of forests. They have good fighting skills, overwise their main power is in nature. Honourable lions and large bears come from the forests on ranger's call. Old trees give dinive power to their weapons - staves and bows. Rangers are able to camouflage themselves beyond detection and have ability to ambush.

Among the rangers, there are three specializations:
Fighter - knows how to ambush, excellently owns a lasso. Warrior of the Forest.
Archer - a great archer, a mob in the eye, a PC in the ear.
Beastmaster - summons especially furious animals to help him.

-= WARRIOR =-

Warriors live for combat and the thrill of battle. They are the best fighters of all the classes, but lack the subtle skills of thieves and the magical talents of mages and priests. Warriors are best for those who don't mind taking the direct approach, even when another method might be called for.

Warriors can specialize:
Fencer -This soldier has mastered the technique of fencing.
Barbarian -
Fighter

-= THIEF =-

Thieves are a marginal class. They do few things better than any other class, but have the widest range of skills available. Thieves are specialists at thievery and covert actions, being capable of entering areas undetected where more powerful adventurers would fear to tread. They are better fighters than clerics, but lack the wide weapon selection of warriors.

Thieves are of two types:
Thief - clean out his pockets and leave. Just a Thief.
Spy - Master of intelligence and penetration

-= VAMPIRE =-

Vampires - a powerful combination of magic and martial arts. But those are are only after transformation into a vampire after the tenth level. They can get ability transform (shape vampire) with 50 questpoints by questor. When they use a transform of this, they are much increased insize, causing devastating damage may drink the blood of their victims and move with incredible speed. However, there is a downside medals - as long as the Vampire does not reach enough experience and older, any light for it is deadly. Learn vampire transformation can not be due to the fact that his appearance is changing and you will see only Creation of the Night.

Among the vampires are two directions - Demons and Vampires. However, both classes of Vampires are equally dangerous.
Vampires - gravitate more towards magic.
Demons - towards hand-to-hand combat.

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